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English to Spanish: Gameloft General field: Tech/Engineering Detailed field: Games / Video Games / Gaming / Casino
Source text - English At the end of the 1990s, Michel Guillemot was observing the evolution and perspectives offered by the mobile phone industry with great interest. He soon realized that mobile phones would become a mass-market product and the main entertainment platform in the world. He wanted to take part in this revolution and bring to this ever-growing sector his experience in the video game industry, which he acquired with Ubisoft, a company he co-founded in the 1980s.
A true pioneer, Gameloft was one of the first companies in the world to develop games for Java- and Brew-enabled handsets and quickly created a large lineup of games for their users, including impressive mobile adaptations of console games such as Prince of Persia and Tom Clancy's Splinter Cell. By 2003, over 100 mobile phones were compatible with Gameloft titles, and the company was profitable.
In 2004, Gameloft launched the first installment in the Asphalt franchise, which today remains a benchmark on mobile phones and digital platforms. Gameloft also offered 3D games for the first time in 2004, as well as real-time multiplayer in 2005, on the most advanced mobile models and networks at the time. 400 phones were compatible, and the Java game lineup reached 200 titles in 2007.In 2008, Gameloft successfully shifted towards smartphones and touchscreen interfaces. Gameloft was the first company to offer 6 games on the Apple App Store after it was launched on July 9, 2008. For the first time, Gameloft’s yearly sales figures surpassed the 100-million-euro mark.
After 14 years of constant growth, Gameloft is proud to announce its inclusion in the SBF 120 index. Today, Gameloft employs over 6,000 people around the world and is a key player in an industry expected to grow rapidly in the coming years.
Translation - Spanish A finales de la década de 1990, Michel Guillemot observaba con gran interés la evolución y las perspectivas que ofrecía la industria de la telefonía móvil. Pronto se dio cuenta de que los teléfonos móviles se convertirían en un producto de mercado masivo y en la principal plataforma de entretenimiento del mundo. Quería participar en esta revolución y llevar la experiencia que había adquirido industria del video juego con Ubisoft, compañía que cofundó en los 80, a este sector de gran crecimiento.
Un verdadero pionero, Gameloft fue una de las primeras compañías en el mundo en desarrollar juegos habilitados para Java y Brew y rápidamente creó una gran variedad de juegos para sus usuarios, incluyendo impresionantes adaptaciones para móviles de juegos de consola como Prince of Persia y Tom Clancy's Splinter Cell. En 2003, más de 100 teléfonos móviles eran compatibles con los títulos de Gameloft y la compañía era rentable.
En 2004, Gameloft lanzó la primera entrega de la franquicia Asphalt, la cual hoy en día continúa siendo un referente en teléfonos móviles y plataformas digitales. Gameloft ofreció también juegos 3D por primera vez en 2004, así como el modo multijugador en tiempo real en 2005 en los modelos de móviles y redes mas avanzados del momento. Cuatrocientos móviles fueron compatibles y la línea de juegos Java alcanzó 200 títulos en 2007. En 2008, Gameloft se desplazó con éxito hacia los teléfonos inteligentes y las pantallas táctiles. Gameloft fue la primera compañía en ofrecer 6 juegos en la App Store de Apple después de su lanzamiento el 9 de julio de 2008. Por primera vez, las cifras de ventas de Gameloft superaron los 100 millones de euros.
Después de 14 años de crecimiento constante, Gameloft se enorgullece de anunciar su inclusión en el índice SBF 120. Hoy en día, Gameloft emplea más de 6000 personas en todo el mundo y es un actor clave en una industria que se espera que crezca rápidamente en los próximos años.
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Years of experience: 7. Registered at ProZ.com: Feb 2018.
I am a native Spanish speaker with an excellent command in English. I have lived and worked in Canada any many Latin American countries, making me well versed in North American English, Latin American Spanish and Castilian Spanish.
Service provided: text translation, subtitle translation, interpretation, localization, writing, proofreading, etc. Translation available in Word, Excel, PDF, side-by-side translation tools such as OmegaT, or per customer's request.
I have acquired experiences across different fields, from official school documentation to localisation and proofreading for game industry. With my political science and digital commerce backgrounds, I also offer the translation for official government documentation or localizing your commercial documentation.
If you would like to see a sample, please do not hesitate to contact me, or I can offer a sample service up to 200 words.